Summary: Quick access
Rules of the game
1. Accounts
You can only have one account per universe. The account must belong to a single person as the collaborative stewardship is prohibited Antaris Legacy. If you're several to connect from the same internet access point, then, see you in the next paragraph : « Multi-account ».
Connection via a mobile can cause multi-accounts with players you do not know.
Please refer again to the section « Multi-Account » for more information.
The account belongs only to its owner. The email address entered in the Profile page identifies the owner at a loss password.
Therefore, when a donation account, please change the email address in the shortest possible time.
1.1. Multi-account
A person can not have multiple accounts on the same universe. Two accounts are considered in multi-account when they connect to the same IP address
(same box internet, public access, café, Edge, 3G, etc ...). However, if both players do not reconnect within a period of 7 days via the same IP address
then the multi-account is automatically deleted. It is possible to know the list of players in multi-account with yours by going to the tab « Multi-Account » in the « Trade » page.
Members of the same family can play on the same universe Antaris Legacy. They must accept the rules written in this paragraph, you do not need to declare it on the forum.
It is strictly forbidden to trade (whether direct or indirect, that is to say, performed by an intermediate player)
to attack and spy between players in multi-account. Non-compliance with this rule will result in a penalty. Players in multi-account, however, can be in the same alliance.
1.2. anonymous browsing
To minimize cheating, misappropriation of sanction and multi-accounts team Antaris Legacy
reserves the right to block any account using a VPN, an internet proxy or other means to make an anonymous account.
1.3. Co-management
The collaborative stewardship is having several people who connect to the same account to play together. The collaborative stewardship is strictly prohibited Antaris Legacy.
The same person account owner can however connect to various locations (different IP address). This is not considered the collaborative stewardship.
1.4. Account donating
Antaris Legacy authorizes the donation account. A person may give his account to another only under the following conditions: the client wants to stop
play or the donor and the recipient wishes to exchange their account.
It is strictly forbidden to give an account against a property in exchange (except another St Ag account). We recall that the account is the property Antaris Legacy.
In addition, donations account must be declared prior to the forum, and of course, a member of staff must be validated before the gift is effective.
The gift must respect and appreciate the above rules. A donation is fully validated once the email address of the account has been changed by a moderator. The new owner must provide their email address by PM or email.
1.5. Loan account
A player has the opportunity to lend his account to another player who is already registered on the same universe. However, the loan account must have a minimum of
48 hours and must not exceed the maximum period of 14 days.
The lender must make a statement before loan in the appropriate part of the Antaris Legacy forum. There must be a member of staff has confirmed the loan before the player "Receiver"
connects to account.
During the term of the loan, the lender shall not connect to the account, refer to the paragraph of the collaborative stewardship (if the lender connects the end of the loan
he has stated on the forum, then it will prevent the same subject via the premature termination of the loan).
The lender must trust the other player to make a loan account. The staff is not responsible for the actions to be performed on behalf of the creditor (deletion planet, changing the password, or just outright deleting the account).
Finally, the loan account does not negate the rules of multi-account trading, and shared stewardship. An account that has been paid can not be again until a minimum of the last loan period multiplied by 2 (that is to say if you made a loan of 4 days, then it will be eight days before a new loan is possible).
1.6. Vacation mode
The pause mode is activated via the "profile" of the account. The minimum duration of the pause is 72h. You must wait a minimum of 48 hours before they get back in pause mode.
The pause will stop the production of all resources. In contrast, construction, development and production of population continue to unfold during the break.
Chains and fast modes are not pause either, that is to say, that if you pause mode for 4 days, you will lose 4 days of activation of your profile.
Attacks, espionage and trade with an account in the pause mode are impossible. Only attacks and exchanges fleet
are underway at the pause is completed.
It is strictly forbidden to pause mode after having made an attack. You must wait a minimum of 1 hour between the last attack and sent your paused.
Failure to do so may result in a penalty on the complaint of a player.
1.7. Password: security
The password is the security that prevents someone else to connect to your account, so it is recommended to choose a hard to find
(avoid putting your name for example), at least 8 characters with letters, numbers and special characters.
Your password should never be disclosed. The staff will never ask for your password. However, to make a loan account, you must provide your
password to another player. The staff is not responsible for any problem in this situation.
Passwords are encrypted through our servers. Therefore, the accounts can not be hacked in case the password is too simple.
1.8. Spoofing nickname
The usurpation of the name is due to deliberate virtually identical nickname for another player in the universe in order to sow confusion.
It is strictly forbidden to try to capture the username of another player, even using some variants (or a few letters that are different but are alike).
Example: pseudo TOm with an "O" and the pseudo T0m capital with a zero.
1.9. Communicating Antaris Legacy
The staff reserves the right to read the messages, including messages exchanged between the players, in order to verify compliance.
That is to say that the systems available in the game to communicate (eg, the whispers in the "Talk" or private messages, etc ...)
can be used against you in case of dispute.
By registering on one of our universe, you must give permission to the staff to read all your messages.
This authorization shall be canceled automatically and only by deleting your account.
If you want to have private discussions with another player, you must use other means of communication: Skype, MSN, Facebook, etc ...
1.10. Account deletion
Antaris Legacy canned, for purely technical, personal account data for a limited period of 10 days after the request to delete it.
Your personal data is deleted completely and permanently from our servers after this time.
However, you always have the option to request the removal as soon as possible of their personal data
contact the administrator via email address: (EMAIL)
2. Trade rules - Push
Trade is only valid if there is an exchange between two players (the rules below do not apply to the use of the bank).
To transact business, you must first both players have a pact. The pact can be automatic
(that is to say, two players who are in the same alliance did not need to do pact between them in order to trade, as well,
for two players who are in alliances "friends").
It is strictly forbidden to send resources to a strong player without a fair return (compliance rate of trade) within 48 hours after the first shipment.
2.1. Out of Pact
When a breach of agreement (between player or automatic), you must wait a period of 24 hours before attacking your former ally. The non-observance of the truce of 24 hours may result in a penalty.
2.2. Le taux du commerce / Push
Trade between two players must meet the following rates (with a 25% error margin) to be fair :
- Resource : 4 unités de Fer = 3 unités d’Or = 2 unités de Cristal = 1 unités de Elyrium.
- Appareil : it is sufficient to convert the price of the device according to the above rate.
- Population : 1 unité de formation = 20 unités de Fer.
Exchange lasts maximum 48 hours. However, if at the end of this period, the exchange is made still unfair, then the system will give you a push time
additional 24 hours to put you in good standing. After these 24 hours, if the exchange is always unfair, you must apply for a push on the forum in the appropriate section.
A moderator will handle your request and process issues, in each case, (this does not mean that you can be banned for non-compliance with the rule).
If you are in an irregular situation after an unfair exchange is completed (72 hours passed) and you have not done a "push request" on the forum, then the two
offending accounts will be punished without notice.
Players have at their disposal a page letting them know if their trade is fair or not. To do this, go to the "Trade" page, then "Push" tab.
An account that is only used in order to supply another, will be banned for life, and the "receiver" account will be punished in an exemplary manner.
2.3. « Sleeping » account
Account "dormant" is a stagnant account (player no longer develops its behalf), used in the sole purpose of producing population, resources
and devices to send on behalf of another player or group of players. Any transaction of any kind is strictly prohibited.
Each player involved in such transactions is punishable by banishment.
2.4. Circumvention of trade rules
Circumvention rules or blockages of the game, by any means whatsoever, is considered an infraction of the rules and therefore punishable.
Non-exhaustive list of prohibited actions in the game :
- Voluntarily increase the mass of resources exchanged between two accounts to be favored by 25% of allowed range.
- Crasher voluntarily troops and equipment on a stronger player.
- Arranged the attacks should be avoided.
- Said triangular trade is prohibited (use a third account to compensate for the blockage by multi).
A player bypassing the regulation may be subject to penalties up to final account blocking.
3. Attacks
The attacks are prohibited to the following accounts :
- in vacation mode.
- belonging to a member of staff.
- weaker or stronger than yours (high limit / low).
- multi-account with yours (same IP address).
- ally with you (Auto Pact, member of the same alliance, etc ...).
You must comply with the following guidelines attacks :
- A player can only attack 6 times in a cycle of 24 hours, another player.
- The player can only attack once per cycle of 24 hours, the same planet via the Portal teleportation.
Management system attacks blocks any attacks that do not comply with the above rules. However, please contact
Staff in the event of a problem with this driver attack.
It is strictly forbidden to circumvent the attack / low limit fort making a loan to another player for the sole purpose of changing its points.
Circumvention of this limit, and whatever the means employed, will be sanctioned by a member of staff.
Finally, the staff can implement a general truce on the server, due to maintenance that was not expected,
or due to any bugs on the attack. During the truce, no attack is allowed, however, espionage are allowed.
3.1. In wartime
An alliance can declare war against 4 other maximum alliances simultaneously.
Knowing that we can not declare war on an alliance is already at war against 7 other alliances.
A war of limited duration to be fixed between 14 and 31 days.
The declaration of war must be made 72 hours in advance on the forum.
In addition, there is a minimum period of 24 hours before the start of the war, where no attacks can be launched against a player from a part of the alliance declared war.
If a member of staff decides this period may be extended without explanation provides. Similarly, dates of wars may be modified by the moderator
if it deems necessary.
The rules of attacks in wartime are the following :
- A player can only attack 12 times in a cycle of 24 hours, another player.
- The player can only attack once per cycle of 24 hours, the same planet via the Portal teleportation.
A war must be declared only by the founder of the covenant in question. If this rule is not respected, the war may be canceled only by the decision of a moderator.
When the war is over, it is not possible to redeclare the same against other alliances before a period of 14 days.
Alliances that are composed of only one member can not built a war (the founder may be sanctioned for non-compliance with this rule.)
3.2. General truce
The Staff may decide to establish a general truce on the universe for several reasons:
- special periods or special days
- following a maintenance that is not provided
- following any bugs on attacks
At a general truce, no attack is allowed, however, are allowed spying.
The system manages the general truce blocks only
launch attacks during the truce.
Therefore, it is the player who must necessarily cancel and space attacks before the break and lead for it manually.
Non-compliance with this rule may justify a complaint of player who undergoes non-regulatory attack.
4. Alliances
Any player has the right to decide to form an alliance, however, any alliance must comply with basic rules like a decent name,
a proper home page with a text without provocation and without shocking images.
Any presentation of alliance, offensive or disrespectful to (discrimination, racism, homophobia, pornography) will be subject to a penalty.
The founder is solely responsible for the content of the description of his covenant, and it will give the publishing rights only to people you trust.
If the description does not comply with the rules set out above, the founder of the alliance may be temporarily or permanently banned from the game.
Alliances can establish an internal regulation, if the latter, by the rules of Antaris Legacy of the French law, doctrine and morals.
4.1. In wartime
In time of war, a player must wait a minimum of 72 hours after the start of the war to leave the alliance. In addition, a player may not leave his alliance
between the time of the declaration of war and the beginning. Failure to comply with these rules may result in a penalty.
In peacetime, the player can leave the alliance at any time.
5. Bugs/errors
5.1. Technical aids
It is strictly prohibited to use bots or scripts to automate actions in the game, the user must use a browser
standard to play on his account (Mozilla Firefox, Internet Explorer, Safari, Chrome, etc ...). The use of add-ons is also prohibited. The administrator
game can banish life without notice, a player does not meet the formal prohibition mentioned above.
Users can create and use word documents / excel for saving data and / or coordinates of planets, however,
is strictly forbidden to scan the entire galaxy by automatic means.
5.2. Bugs and Errors
Antaris Legacy is a constantly evolving game, it can happen that you encounter bugs or errors during your adventure.
These errors should be reported immediately to the Forum in the "Bug and Errors".
It is strictly forbidden to use bugs / errors to his advantage under penalty of heavy penalty.
Non-disclosure found a bug (beneficial or not) may also lead to a sanction.
If bug, it is possible that an error message appears on your screen, to help us to correct as soon as possible,
Please save this message and send it to via the Forum Staff.
The staff can not be held responsible for problems related to a bug. Team Antaris Legacy does not reimburse losses related to an error.
Only bugs in a Allopass or Paypal transaction will be refunded (after presentation of evidence: Allopass code or Paypal transaction number).
6. Insults and threats
We wish to remind that this is a game, keep a correct and respectable towards other players in our community attitude.
It is strictly forbidden to write messages insulting and / or disrespectful (discrimination, racism, homophobia, pornography).
Similarly, messages intended solely to provoke insults from the other party in order to get banned is prohibited and punishable.
Some community members may be young teenagers, therefore, the words may offend the sensibilities of younger are prohibited
in the game, like on the forum.
The above rules are also valid for nicks, planet names, names of alliances, descriptions of alliances,
public messages (chat) and private (private message or alliance).
All threats coming out of the context of the game (threats in the context of role-play are allowed) is strictly prohibited. The moderator is the only power
set the border / boundary between the role-play and "real." It may take sanctions accordingly.
A player can complain on the forum, in the "Complaints" section, if one of the players in the community do not follow the rules listed in this paragraph.
6.1. Special rules for chat
General chat is considered an optional service that can be withdrawn at any time without the user being able to oppose.
Therefore, a member of the Antaris Legacy team, whether moderator or administrator, can mutate (that is to say, temporarily or permanently ban a player from general chat)
without having to justify it to the user. The decision can not be challenged because the "mute" does not prohibit access to the essential elements of the account.
It is strictly forbidden to coordinate planet (except planet mother) on the general chat, as well as the composition of an army other than his own under penalty.
If you need to transmit, give via private message or whisper. It is also forbidden to advertise any other game web browser.
7. Compliance with Regulation
7.1. Punishment
Non-compliance with the rules contained in this regulation may result in a penalty on the offender as well on the game account on the forum.
In addition, according to the general conditions, and the user account "physical" may be banished from all the services offered by Antaris Legacy so
temporary or permanent. A moderator or administrator may re-ban an account belonging to a user who is registered (bypassing means of technical verification or not)
despite its permanent or temporary ban.
In case of infraction of the rules, moderators and administrators Staff are the only ones to decide on the penalty to be applied.
In addition, the staff reserves the right to refuse and / or sanction anything that may harm or ethical development of the game
Any conduct detrimental to the general atmosphere of the chat will be sanctioned.
The duration of the sanction and penalty imposed depends solely on the judgment given by the moderator.
The penalties vary: warning, temporary ban ranging from 1 day to several years or permanently and / or banishment from the chat.
The sanction may be appealed on the forum, in the "Complaint", the topic title should be written as follows: "Pseudo challenges his sanction."
To be as fair as possible, the punishment awarded by the moderator will be reviewed by another member of staff, as far as possible only.
Banned accounts can not be attacked for the duration of the sanction. However, during the implementation of a sanction,
the account of the player is removed from the first break mode, where it is activated. This mode is not reactivated at the end of the sentence.
Add the player to pause itself after the end of the period of banishment.
7.2. Disadvantages
We recall that the players can not claim a refund when their accounts undergo one or more bugs / errors.
If the majority of players are affected by a bug, the staff may decide to make a possible back-up (reverse) depending on the severity of it.
The backups can not be performed on a single account.
A player can not claim compensation following the loss of actions performed on his behalf during a flashback of the universe.
7.3. Responsibilities and changes
Any player who accepted the settlement, accepts the consequences, including possible sanctions. These rules may be changed at any time without notice. Ad forum or in-game will, of course done, following these changes.
In addition, the new rules are retroactive, the user can not oppose at least to delete all accounts of our services.
Antaris Legacy can not be held responsible or other inconvenience caused as a result of a bug.